The MLX story examines various social concepts like the intrinsic nature of the Life Game. This Game is played as people explore a variety of ways to evolve through their interactions. The Round Ball of Human Potential is passed between the Players as the nature of each relationship is determined by whether we can catch or drop the Ball.
We're instinctively drawn to relationships that contribute to prosperity and elevate our growth. Social Progress gives us a positive sense of our Life and its achievements. F.U.N. Play, or Functional Unity Networking, is the constructive relationship activity at the heart of the Kindren style of Play.
Ayah Logik is the ultimate goal of its preceding Logix and it has 3 dimensions with each one representing a vital aspect of Growth. In the 1st dimension of Length, we value the lifespan of Survival while also grasping for Eternity through our Faith. In the 2nd dimension, we wish to climb higher than both our predecessors and rivals through economic or political wealth. In the 3rd dimension, we evolve a Depth of awareness in regards to ourselves and our universe through academic and creative exploration.
Without Balance, we feel threatened by the success of strangers if we sense it may deprive or exclude our own Progress. This Fear leads to inevitable conflicts as people struggle for an advantage in the Longevity, Height or Depth of their Power. The Ball is then dropped as society collapses from war and desolation.
Once a Balanced perspective is attained, we can fully appreciate how each person fits into a positive expansion of the collective experience. The Ball is continually caught as the Game elevates the potential FUN of every participating Player. When this Ayah Logik is realized then everybody can grow in expansive Harmony with each other and no one gets left behind from the Progress.
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Positive (+) Relationships exist when people support each other's social evolution. This connection is based on mutual Prosperity and Progress. Neutral (0) Relationships have neither a Positive (+) nor a Negative (-) connection so we'd curiously seek more information about a stranger to help us determine a possible gain or loss from them.
People naturally fear, reject or oppose the Negative (-) Relationships as we suspect adversaries will reduce our own Growth. The Ten Troubles take root within these rifts as people desperately struggle to fill the (-) gap with a (+) gain through a conquest, subjugation or revolution against the perceived Enemy. Victory in this conflict gives them a poisoned sense of Power as the Troubles will continually corrupt future relationships through a never-ending Fear of new Enemies.
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The following section describes the various Logikal Game Plays conjured by the Dire residents (or "Denizens") throughout the MLX story. Most of these enchantments function as Negative Curses cast upon adversaries but some are actually Neutral Plays that can either be used for positive or negative effects.
Dizlan Plays often begin with a prayer to the Dire Witch, which happens to be the chosen deity of many Denizens wishing for salvation from their misery or the power to overcome adversity.
Play : 0♥ • 3♥ • 2♣ • 1♦ • 6♦ • 0♠ • J♠
Play : 1♥ • 1♣ • 9♣ • 4♦ • 5♠ • J♥
Play : 2♥ • 1♣ • 2♦ • 0♠ • K♦
Play : 3♥ • 4♥ • 2♣ • 1♣ • 3♦ • 7♦ • 1♠ • Q♥
Play : 4♥ • 0♣ • 6♦ • 6♠ • Q♣
Play : 5♥ • 6♣ • 1♣ • 4♦ • 5♠ • K♠
Play : 6♥ • 8♣ • 9♦ • 8♠ • K♦
Play : 7♥ • 7♣ • 7♦ • Q♠
Play : 8♥ • 0♣ • 5♦ • Q♠
Play : 9♥ • Q♥
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"Fleeting is the public's regard for the bonds which bar our gates from ruin. They cherish the comforts of a firm hand yet weep at the consequence."
~ Dominic Xander ~