Characters often channel their Logik's power through items, symbols or actions known as the Logikal Dice (Singular: "Die" | Plural: "Dice").
These effects are crafted through a Game Play, which is a special enchantment expressed through a game card coding system.
Plays are inherently connected to the supernatural resources embedded into the island setting.
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Dizlan users tend to use D6 game dice because the Chaos Logik is triggered off of the random nature of chance linked to each roll. They charge pre-packaged "Spells" (or enhanced abilities) into their dice for quick access when called upon during violent aggressions.
Kindren users prefer the more cultivated and centralized process of infusing their learned, trained or acquired skills with amplified powers. This method requires the Kindren Academy to be the central distributor of Spells and Dice rather than the underground markets favored by Dizlan characters.
These Dice instruments may come in the form of physical game dice (Dizlan) but they can exist in other forms based on the Logik class and personal preference. For example, a Die can be a specific recitation (Panthea) , a word/phrase (Statia) or even common objects like books (Lhore), jewelry (Estatia), uniforms (Migora) and artistic tools (Aeriel).
Intangible forms such as research (Lhore), fitness (Migora) or service skills (Statia) can also be used as Dice, specifically when developed through training courses conducted by the Academy. They can even be the human body itself or the result of skilled work like body art and designed imagery.
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A Die's power to influence the environment must be initiated by a Die Casting Play before first being used. The Kindren (K) and Dizlan (D) take different approaches to this process. In the Game Play card formula, the "#" symbol below relates to the numbered Game Cards. The "x" symbol represents the 3 face cards (KQJ), which signify ranked officials in each region. The 4 stages of Casting are listed below:
Kindren : requires a ritual of being blessed under enchanted waters
K# : the local Yard from which the water must be drawn before refining in the city
Kx : the category of admin that must conduct the Cleansing ritual
Dizlan : requires a painful fire branding or immersion into a hot pool of cursed water
D# : the local Yard from which the fire must be drawn before refining in the "Devil's Windmill"
Dx : the category of regional admin who must conduct the Cleansing ritual
Kindren : requires a gathering of ranked officials & Citizens to endorse the process (Bigger gatherings make the Dice stronger)
K# : the minimum number of Citizens that must gather for the ritual (Zero = only the Anther is required)
Kx : the category of admin who must conduct the Rounding ritual
Dizlan : requires a blood or living sacrifice to validate the process (Bigger sacrifices make the Dice stronger)
D# : the minimum number of Phantom Denizens that must sacrifice their blood or life for the ritual (Zero = only the admin is required)
Dx : the category of regional admin who must conduct the Rounding ritual
Kindren : requires the humility to give away one's wealth in the form of monetary scripts
K# : the local Yard from which the scripts must be drawn before the sacrifice
Kx : the category of admin that must conduct the Pricing ritual
Dizlan : requires the resolve to burn away one's wealth in the form of monetary scripts
D# : the local Yard from which the scripts must be drawn before the burning sacrifice
Dx : the category of regional admin who must conduct the Pricing ritual
Kindren : requires the collection of medals from the Kindren Academy (Higher numbers make the Dice stronger)
K# : the minimum number of medals needed to pass the measure (Zero = only a Citizen status is needed)
Kx : the category of admin who must conduct the Measuring ritual
Dizlan : requires the collection of Dire Election votes from each Yard's leader (Higher numbers make the Dice stronger)
D# : the minimum number of Votes that must be collected (Zero = only the Dice holder's home Yard is required)
Dx : the category of regional admin who must conduct the Measuring ritual
An MLX Play (or played enchantment) is essentially a magical formula combining spells, supernatural resources and a specific mixing procedure. Die Casting is often a very basic type of MLX Play. Advanced Plays involve the same type of card-symbol mixing process as Die Casting but they would involve additional card steps.
On the other hand, a Logik Spell is a different kind of magic routine. Spells are learned "Specialty Skills" that a character may possess and exhibit at varying aptitude levels. The Kindren Academy will organize spells by a specific identity number.
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"When I drape a velvet persuasion with the silk of my charm, You'll see there's no lie in this fiction."
~ Valentino Cesar ~